Many months ago, Microsoft canceled and fans weren't pleased. The title was supposed to be an Xbox One exclusive from acclaimed Bayonetta developer PlatinumGames.
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Scalebound is a cancelled action role-playing video game being developed by PlatinumGames. Players are accompanied by a dragon called Thuban, who would assist Drew throughout the game. As he felt “both sides failed,” and that ultimately, the game “didn't do all of the things that we needed to do as a developer”.
It featured a Devil May Cry-like character and spectacular battles between various different dragons. However, the title didn't live up to the quality Microsoft expected, and as a result it was shelved. While many gamers blame Microsoft for the decision, in a recent interview between and PlatinumGames studio head Atsushi Inaba, more information was revealed. Inaba doesn't want Microsoft to take the blame for the cancellation because mistakes were made on both sides. Inaba issued the following statement to the outlet.Wasn't easy. Both sides failed. Didn't do all of the things that we needed to do as a developer.
Watching fans getting angry at Microsoft over the cancellation wasn't easy for us to watch. Because the reality is, when any game in development can't get released it's because both sides failed. I think there are areas where we could've done better and I'm sure there are areas that Microsoft as a publishing partner wish that they could've done better. Because nobody wants a game to be canceled.
At the bare minimum, it's unique for us as a title in so much as we feel that we didn't do all of the things that we needed to do as a developer. There were a lot of painful lessons, but that helped us grow as a studio. We obviously can't go into details about it, because there are rules of engagement as a developer. We want to make sure that the publisher who gave us a chance to make a game in the first place isn't treated poorly. The truth is, we don't like to see Microsoft take the brunt of the fan ire because game development is hard and both sides learned lessons, for sure. I wouldn't say our experience with Scalebound influenced us to go towards self-publishing. Quite frankly, the reality is that we've had plenty of titles canceled in the past: that's part and parcel of what comes with making video games.Development is a complex process and the blame lies on both sides.
It's great that Inaba was able to clarify the matter so that fans have the complete picture.Do you hope to see Scalebound in the future? It seems that Microsoft holds the rights to the franchise, so you never know. Xbox accessories you'll loveEvery one of these quality accessories is guaranteed to enhance your Xbox experience.
First announced at E3 2014, Scalebound is a different kind of experience for Platinum Games, a developer that normally focuses on fast-paced action games, such as Bayonetta. With this RPG's mix of fantasy and modernity, it caught the attention of several fans, though one question has been unanswered until now: How does your dragon complement the gameplay, and what is its role? At Gamescom, creative producer J.P. Kellams and Platinum Games' Hideki Kamiya pulled back the curtain and told us what we can expect from dragons in Scalebound.Scalebound follows the headphone-wearing teenager Drew and his dragon Thuban, and what Platinum Games unveiled today is that you can directly control the dragon in battle.
When you aren't in control of him, he is under the A.I.' Because of the strong bond between Drew and his dragon, the two can merge their consciousness through Dragon Link, which allows Drew to direct Thuban in combat. When this is activated, the camera switches to Drew's over-the-shoulder perspective, and he is unable to move while he directs Thuban. Because of the resulting immobility, this function should be used strategically, so that you don't end up finding yourself in a vulnerable position.Each time you defeat an enemy, you gather gems, and these are used to upgrade and morph your fire-breathing companion at dragon shrines around the world.
Shown for the first time at Gamescom, your dragon is customizable in many ways. Ancient cities underwater. Scalebound offers three base dragon types, and each of these can be interchangeable through morphing. The two-legged Rex type is a basic, all-around dragon that has a good balance of speed and combat skills, the tank dragon is slower in speed but conjures powerful attacks while being able to sustain large amounts of damage, and the Wyvern is incredibly quick while excelling at air attacks but is weaker on the ground. At dragon shrines, you can morph and customize these different types into your own beast, interchanging different qualities from each breed. These will add aesthetic changes, too.
For example, as you morph your dragon, you'll see its body type adapt to your selections.Next, depending on what parts you have in your possession, you can add in attack buffs for your dragon into five different slots. For example, you can customize your dragon to have an ice tail. These tap into the special, elemental attacks that unleash during berserker mode.
Additionally, your dragon can also wear armor, and these are bought with currency that is retrieved when you defeat certain quests, enemies, or open chests. Once again, five areas on your dragon can be allotted armor, and these can be damaged in battle, so keep an eye for repairs.' The goal that we have for this system, is that eventually you're going to arrive at the perfect dragon for you,' Kellams says. 'When you're playing in multiplayer, it's very likely that your dragon and my dragon will be totally different.' As for the relationship between Thuban and Drew, while they have a magical bond between them, they don't always get along. Kamiya mentions through his translator during the presentation that they will often 'butt heads' as they are both young and very close in terms of mental age. Scalebound releases on Xbox One and PC next year.